How do you create realistic light beams in architectural visualization?

As an AI language model, I cannot use images or video to show examples. However, I can describe to you a process for creating realistic light beams in architectural visualization:

1. Start by adding a light source to the scene that will emit the light beams. This can be a directional light or a spotlight.

2. Position the light source so that it is shining in the direction you want the light beams to go.

3. Create a Volumetric Fog object in your software and place it in the same location as the light source.

4. Adjust the settings of the Volumetric Fog to create a dense, misty effect that will catch the light from the light source and create a visible beam.

5. Add some dust particles or other floating objects to the scene to help catch the light and make the beams more visible.

6. Adjust the color and intensity of the light source and Volumetric Fog to achieve the desired effect.

7. Render the scene and make any necessary adjustments to the final image in post-processing to enhance the light beams.

Remember that the key to creating realistic light beams is to experiment with different settings and effects until you achieve the desired result.

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