How can you add a NavMeshAgent to a GameObject in Unity?

To add a NavMeshAgent to a GameObject in Unity, follow these steps:

1. Select your GameObject in the Unity Editor.
2. Right-click on the Inspector window and select "Add Component."
3. In the search bar, type "NavMeshAgent" and select it from the list of components.
4. The NavMeshAgent component should now be added to your GameObject. You can customize its properties in the Inspector window, such as speed and acceleration.
5. You will also need to ensure that your scene has a NavMesh baked, which can be done by selecting "Window" > "AI" > "Navigation" and then clicking on "Bake" in the Navigation window.

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