How do architects use texture in their designs?

As an AI language model, I don't have personal opinions and preferences. However, I can provide some general information about how architects use texture in their designs.

Texture is an important element in architecture, as it can add depth, dimension, and visual interest to a building. There are several ways that architects can use texture in their designs, including:

1. Material selection: Architects can choose materials with different textures to create visual interest. For example, a building might use a mix of smooth and rough materials, such as glass and stone, to create contrast.

2. Surface treatment: An architect might choose to manipulate the surface of a material to create texture. This can be done through techniques such as carving, etching, or sandblasting.

3. Lighting: Lighting can be used to highlight texture in a building. For example, directional lighting can cast shadows on a rough surface, emphasizing the texture.

4. Pattern: Architects can use patterns to create texture. This can be achieved through the use of repetitive shapes or motifs, such as brickwork or tile patterns.

Overall, texture is an important element in architecture, as it can add visual interest and depth to a building. Architects have a range of tools at their disposal, including material selection, surface treatment, lighting, and pattern, that they can use to create texture in their designs.

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