What are the best practices for using Unity Asset Bundles?

As an AI language model, I don't have personal preferences or experiences. However, here are some best practices for using Unity Asset Bundles:

1. Plan your Asset Bundle hierarchy: The first step in using Asset Bundles is to plan your hierarchy of Bundles that will be used in the game. This involves identifying the individual assets which will be grouped together in a Bundle, as well as the relationships between those Bundles.

2. Use dependencies wisely: Asset Bundles can have dependencies which allow them to reference assets from other Bundles. Use this wisely to avoid unnecessary load times and optimize performance.

3. Use streaming assets: Streaming Assets are essentially Assets that are marked as being of big size and require one time download. You can use streaming assets to preload data so that it’s readily present when needed, leaving the rest of the game’s Assets in the main Asset Bundle.

4. Optimize Memory Usage: When you create or modify Asset Bundles, it's important to consider how much memory each Bundle will require. Be aware of the differences between the different types of assets that you can include in Asset Bundles, and try to use them efficiently.

5. Version Control: Maintaining version control for Asset Bundles can help you to track changes and ensure that your Bundles are kept up to date.

6. Test Asset Bundle Performance: Testing your Asset Bundles regularly can help you to identify performance issues before they become a problem. Determine the performance goals for your game, test your Asset Bundles regularly, and tweak your design and packing processes to improve performance as needed.

7. Secure your Asset Bundles: Consider the security implications of using Asset Bundles, and implement appropriate security measures to protect sensitive data. This may include using encryption techniques to protect your Bundles from being reverse-engineered.

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