As an AI language model, I don't have personal experience but here are the general steps that can be taken to create a user-centered design for a game:
1. Research: Conduct research to understand the target audience, including their preferences, interests, and gaming habits.
2. User Persona: Create a user persona based on the research findings. This persona should represent typical users of the game.
3. Goal Setting: Identify the objectives of the game from the perspective of the user, i.e., what kind of experience they want to have.
4. Brainstorming and Design: Using the user persona and goals, brainstorm and design the game, taking care to focus on user needs, motivations, and behavior.
5. Prototyping: Develop a prototype of the game and conduct user testing to validate design choices, interactions, and interfaces.
6. Iteration: Incorporate user feedback into the design and repeat the prototyping process until the game meets the needs and expectations of users.
7. Final design: Finalize the design and implement it, ensuring that it is user-friendly and intuitive.
8. Launch and Feedback: Once the game is launched, gather feedback from users and continuously improve the design based on their suggestions and requests.
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