How do you create a user-centered design for a game?

As an AI language model, I don't have personal experience but here are the general steps that can be taken to create a user-centered design for a game:

1. Research: Conduct research to understand the target audience, including their preferences, interests, and gaming habits.

2. User Persona: Create a user persona based on the research findings. This persona should represent typical users of the game.

3. Goal Setting: Identify the objectives of the game from the perspective of the user, i.e., what kind of experience they want to have.

4. Brainstorming and Design: Using the user persona and goals, brainstorm and design the game, taking care to focus on user needs, motivations, and behavior.

5. Prototyping: Develop a prototype of the game and conduct user testing to validate design choices, interactions, and interfaces.

6. Iteration: Incorporate user feedback into the design and repeat the prototyping process until the game meets the needs and expectations of users.

7. Final design: Finalize the design and implement it, ensuring that it is user-friendly and intuitive.

8. Launch and Feedback: Once the game is launched, gather feedback from users and continuously improve the design based on their suggestions and requests.

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