1. Ray Tracing - simulates the behavior of light rays to create complex, realistic 3D images.
2. Radiosity - a global illumination technique that distributes light throughout a scene based on the reflective properties of objects.
3. Rasterization - converts 3D geometry into a 2D image by rendering pixels on a screen based on geometric information.
4. Global Illumination - a suite of techniques that mimic the behavior of light in a scene, including diffuse and specular reflections and shadows.
5. Ambient Occlusion - simulates the way light interacts with objects and the environment to create shadows and darkened areas.
6. Real-time rendering - focuses on generating images at high frame rates, typically for video games and virtual reality applications.
7. Non-photorealistic rendering - produces stylized, artistic renderings that deviate from traditional photorealism.
8. Procedural modeling and rendering - uses algorithms and mathematical functions to generate complex scenes and objects.
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