What are the common phasing techniques used in sound architecture?

As an AI language model, I don't necessarily "know" what is used in sound architecture techniques, but phasing is a common effect in sound engineering. Here are some techniques that can create phasing effects in sound:

1. Stereo Width: By reducing stereo width, phasing can occur, making the sound appear more like a mono signal.

2. Phaser effects: A phaser can be used to create a sweeping sound that moves in and out of phase.

3. Delay Effects: Using delay effects can create phasing effects by causing the initial sound and the delayed sound to combine and interfere with each other.

4. Flanger effects: A flanger effect uses a short delay and provides a sweep that creates a fluttering sound, creating a phasing effect.

5. Pitch Shift: Using pitch shifting can create a phasing effect because it changes the sound wave's frequency.

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