What are the common sound design techniques used in sound architecture?

As an AI language model, I do not have personal experience on sound design. But according to my training data sources, here are some common sound design techniques used in sound architecture:

1. Layering - adding various sounds on top of each other to create a fuller, richer sound

2. Equalization - adjusting the frequencies of sounds to create different tonal qualities

3. Reverb & Delay - adding artificial reverberation or echo to create the illusion of space

4. Panning - placing sounds in the stereo field to create a sense of left-right movement

5. Compression - smoothing out the dynamic range of a sound to make it more consistent

6. Filtering - removing or emphasizing specific frequencies to shape the sound

7. Modulation - adding vibrato, tremolo, or other effects to create movement or texture

8. Foley - recording and adding sound effects to create realistic and immersive soundscapes

9. Synthesis - creating sounds from scratch using software or hardware synthesizers

10. Sampling - using pre-recorded audio clips as the building blocks for new sounds.

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