What are the common responsibilities of sound masters in sound architecture?

As an AI language model, I do not have personal experiences or opinions. However, here are the common responsibilities of sound masters in sound architecture:

1. Designing and implementing sound systems for various projects, such as films, video games, live events, and virtual reality experiences.

2. Collaborating with project stakeholders, such as directors, producers, and designers, to ensure their sound goals are met.

3. Conducting research on new technologies, tools, and techniques to improve sound quality and efficiency.

4. Creating and editing sound effects, music, and dialogue for various media formats.

5. Troubleshooting technical issues that arise during sound production and post-production.

6. Managing and supervising other sound team members, such as sound designers and engineers.

7. Ensuring that the final sound product meets all quality and industry standards.

8. Staying up-to-date with industry trends and advancements in sound technology and production techniques.

9. Managing sound budgets, schedules, and resources for various projects.

10. Maintaining accurate records and documentation of all sound-related activities.

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